Fail to Join session

Hi, i know there is a lot of post about this but i can’t manage to join a session on another PC with a basic project. This is the weird part, the Multiplayer Shootout works fine, why? no idea.

this are the things i already try:

  • already add [OnlineSubsystem] DefaultPlatformService=NULL to the DefaultEngine.ini.
  • already check the computer name for special characters and spaces.
  • i’m testing on 2 different PCs on the same network they find the session but fail on the join step.

i will attach a basic proyect and this screenshots of the blueprint with the create - find - join logic.

[link text][3]

Hello.Did you manage to fix it?

Are these unreal engine forums really responsive ??? when ever i try to find a solution for a problem, I get to see these forum issues which were not even replied since ages ???

I don’t know for sure but you should not create the session in the player controller as far as I know. The game instance is the place to do it since this will persist throughout the game. Are you using the context sensitive when making those nodes?