Turn On Collision Overlap For Projectile For The Instigator?

My projectiles are using Collision(Block All). I am using Event Hits, and have used Ignore Moving Actor for my projectiles. But it still appears when I fire the projectile even though it goes through my Actor… it still moves my Actor when overlapping.

Is there any way when I spawn a Projectile I can turn on Overlap (briefly) so the person who fired the projectile does not receive the hit?

Note: I cannot use Collision rules and ignore pawn because I have multiplayer game that needs the pawn collision to track a hit on the other player.

Had the same task. You can do it by this node but you need to choose the right layer
UEP

You need to calculate the travel distance and the turn-on it
It can be easily done in such a manner


But be aware of that starting position must be set in the construction script