Substance plugin related Unreal crash after displacing files in the directory

I made the miskate to displace my substance assets directly in the directory instead of the engine.
As it broke my materials, i moved them back in the directory to their previous location, but since, Unreal crashes after one or two minutes of use, sometimes getting a crash report, sometimes not.

It goes like this:

Access violation - code c0000005 (first/second chance not available)

UE4Editor_SubstanceCore!USubstanceTexture2D::PostLoad() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancecore\private\substancetexture2d.cpp:380]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_SubstanceEditor!FAssetData::GetAsset() [d:\build++portal+main+full\sync\rocketsync\engine\source\runtime\assetregistry\public\assetdata.h:223]
UE4Editor_SubstanceEditor!FAssetTypeActions_SubstanceTexture2D::GetAssetDescription() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substanceeditor\private\assettypeactions_substancetexture2d.h:32]
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

I have deleted the mesh that referenced assets unreal could not locate, but it didnt fix anything and I have no idea how to bring it all back to normal.

Hello Freeccs,

As this is an issue with the Substance plugin, you may need to end up contacting the developer of that plugin for further assistance. Before that however, I suggest trying the “Fix up redirectors” option when right-clicking a folder in the Content Browser. Based off the message, it definitely seems like it’s attempting to reference something that doesn’t exist so this may be able to clear that up.

A late thanks to your answer, I ended up creating a new project