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Using Sequencer's Capture Movie in C++

I want to use sequencer's Capture Movie function in C++, but it looks like the core functionality (which I believe to be CaptureInNewProcess) is locked away in MovieSceneCaptureDialogModule.cpp without any way to actually access it. Is there some sort of delegate I can call to use this function, or would I have to recreate the function to replicate the capturing process?

Product Version: UE 4.15
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asked May 09 '17 at 01:42 AM in C++ Programming

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avatar image songtaoD5 Sep 06 '18 at 12:52 PM

Have You Find The Answer? I am looking for the answer too

avatar image 山楂卷 Dec 25 '18 at 02:17 AM

I'm looking for this function too. And i want make Capture Movie function auto.

avatar image Vinayaka_P Mar 04 '19 at 03:12 PM

I'm also looking. If it's not possible, any other way around?

avatar image GirardF Apr 25 '19 at 02:34 PM

I'm also looking for this!

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