Scaling doesn't work properly when multiple static meshes are selected
It seems like there is a problem with scaling multiple static meshes. I don't know how to describe it, so I've included a gif below to illustrate what's happening.
Is this a known issue? If so, is there an ETA for a fix?
asked Jun 22 '14 at 09:22 PM in Bug Reports
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.
answered Oct 03 '14 at 02:52 PM
Rudy Q ♦♦ STAFF
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