OnComponentBeginOverlap "Overlapped Component" and "Other Actor" have the same location?
I'm trying to get the distance between an actor and the location of a collider to update the intensity of a light. The light is supposed to get brighter as the actor gets closer, but as soon as the event fires it shoots straight up to full intensity. When debugging it, I discovered that the vector values for both of the pins was the same. Shouldn't "Other Actor" give me a pointer to the actor which caused the event? I tried looking at the documents for OnComponentBeginOverlap, but it's pretty unhelpful.
asked May 09 '17 at 06:38 AM in Blueprint Scripting
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