Is there any way to use the Oculus Rift without launching the project in Standalone?

Whenever I want to test my project with the Oculus Rift, I have to press “Launch”, wait for it to be built and to launch, and then press alt+enter and wait for it to switch into full screen mode. Is there any better way to test my game with the Oculus?

Or, at the very least, is there a way to make the game package faster (like by reducing the quality, or something like that)?

Thanks!

Hi Smike,

Unfortunately you must run projects in fullscreen mode in order to use the Oculus properly. This is just a current limitation with the editor and Oculus tech.

You can however add blueprint commands that will do some of the work for you.

Thanks,
TJ