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Behavior Treeを動的にインスタンスしたい

カルネージハート(https://www.youtube.com/watch?v=biKhBlCBrXY)のようなゲームが作りたいのですが、 AIの動きをゲーム内でプレイヤーが作成するにあたり、Behavior Tree(AIの動きのパーツのクラス)を動的にインスタンスして実現したいのですが、具体的にどのような操作をすれば良いのでしょうか?

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asked May 09 '17 at 08:29 AM in Japanese

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独自のManagementClassを経由してアクセスしWidgetから設定を行うことでUIとの連携を行います。 この構想は実際に構築、動作確認を行っていませんが(実装するにあたり十分な時間とAIに関する知識を要するため)1つの案として提案します。

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answered May 09 '17 at 04:01 PM

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Pier Pop
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avatar image Arrow_-3- May 09 '17 at 05:10 PM

なるほど、ありがとうございます。 確かに、わざわざbehavior treeを使うのは帰って遠回りなのかもしれません。

もしBehavior Treeを実装せず、独自に有限状態機械のクラスを作成しそれを動的に呼び出す場合は、それをWidgetから設定するという手順でよろしいのでしょうか?

avatar image Pier Pop May 10 '17 at 01:13 AM



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