Navmesh bounds doesn't work in android
I have an issue with a navMeshBound Volume.
I have a NavMeshBound Volume in a landscape. When I launch my game in UE editor is all ok. Also I have a main menu and when I launch the game from this menu my IA works perfect in my NavMeshBound.
The problem appears when I try launch the game in my smartphone. If I launch the level that contents the NavMeshBound my AI works good. But If I launch the game from the main menu and I click on play button the AI doesn't do anything.
I tried move the NavMesh a bit for make a rebuild but didn't work.
I'm using android 5.1.1. and UE 4.14.3.
Note: I started my project in UE 4.13 but I had to update to UE 4.14.3. I deleted the project in my PC and I downloaded it from my GitHub repository and open the project again with UE 4.14.3
Thanks and best regards!
asked May 09 '17 at 08:52 AM in Packaging & Deployment
After further investigation, I do not believe this is a bug. When you launch from the editor, only the current map is cooked, which is why when you attempt to open the other map, all functionality may not be working. I'd recommend packaging the project and installing it on your device that way, as this should cook all of the maps.
Let me know if that helps.
Have a great day
answered May 15 '17 at 03:51 PM
Sean L ♦♦ STAFF
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