I have a NavMeshBound Volume in a landscape. When I launch my game in UE editor is all ok. Also I have a main menu and when I launch the game from this menu my IA works perfect in my NavMeshBound.
The problem appears when I try launch the game in my smartphone. If I launch the level that contents the NavMeshBound my AI works good. But If I launch the game from the main menu and I click on play button the AI doesn’t do anything.
I tried move the NavMesh a bit for make a rebuild but didn’t work.
Note: I started my project in UE 4.13 but I had to update to UE 4.14.3. I deleted the project in my PC and I downloaded it from my GitHub repository and open the project again with UE 4.14.3
I’ve tested this in a clean project, and I’m not experiencing the same results. Could you please reproduce the issue in a clean project and provide me with a detailed list of steps I can follow to see the issue on my end?
Nope, you’ll need to recreate the setup from scratch. Just try the TopDown project, as it already contains a Nav Mesh and has movement that relies on it so if that works then it must be an error with the project you’re currently working in.
After further investigation, I do not believe this is a bug. When you launch from the editor, only the current map is cooked, which is why when you attempt to open the other map, all functionality may not be working. I’d recommend packaging the project and installing it on your device that way, as this should cook all of the maps.