Calculated bounds need to be local not world.
So, I am trying to get the width, height of a mesh I spawn with a blueprint. In the blueprint I have set a get bounds and print those on screen. but as you can see these values are world space orientated, so they are correct as long as the object never rotates, which is not an option.
So how do I get the local width and height of my mesh without it being messed up after I rotate the object?
Here images that help show the issue http://imgur.com/a/Kivw0
Thanks in advance. :)
asked May 09 '17 at 01:16 PM in Blueprint Scripting
Ok, I just changed it in the 3D model itself. Just as easy XD
answered May 09 '17 at 02:45 PM
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