Request: Use texture as "Landscape Visibility Mask"

When using a texture as input, opacity mask does not remove collision for the hole.
Would like to be able to use a texture as an input.

137328-2017-05-09+15_21_44-hole.png

Regards

/Jörgen

It would be so much easier to match the hole you want or be able to them procedural…

+1, any news on this?

Hmm, maybe there are some workarounds for that? First thing I can think of is to use Masked material for the landscape and texture mask plugged into the Opacity, but what about collision…?

Hey, I’ve created a feature request thread on the forums, here: Please make Landscape Visibility Mask customizable from editor blueprints or materials - Feedback for Unreal Engine team - Unreal Engine Forums