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Different LOD distances on mesh and instances, why?

I want to make my LODs appear sooner, but after changing screen size in the static mesh editor, it doesn't reflect the changes in instances meshes. Here is a gif that shows the problem - on the left there is a regular static mesh, on the right there is the same mesh but placed as an instance via Foliage tool:

alt text

How can I fix this? Thanks!

Product Version: UE 4.15
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asked May 09 '17 at 04:55 PM in Rendering

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Slavq
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@Slavq I'd guess this is intentional. Screen size for static mesh is calculated only for this mesh, while instanced mesh screen size is determined for a batch of those meshes. So slight fluctuations of LOD changes from batch to batch are expected.

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answered May 11 '17 at 12:02 PM

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Deathrey
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avatar image Slavq May 13 '17 at 04:21 PM

OK I think I get it, thanks!

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