Different LOD distances on mesh and instances, why?
I want to make my LODs appear sooner, but after changing screen size in the static mesh editor, it doesn't reflect the changes in instances meshes. Here is a gif that shows the problem - on the left there is a regular static mesh, on the right there is the same mesh but placed as an instance via Foliage tool:
How can I fix this? Thanks!
asked May 09 '17 at 04:55 PM in Rendering
@Slavq I'd guess this is intentional. Screen size for static mesh is calculated only for this mesh, while instanced mesh screen size is determined for a batch of those meshes. So slight fluctuations of LOD changes from batch to batch are expected.
answered May 11 '17 at 12:02 PM
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