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Package failed for Windows in 4.14

Trying to package my project and failed. I've read many questions with similar problems, I've tried the solutions and nothing. I have read somewhere that packaging your project may fail because of some issues with the materials (moved them in a different folder in the middle of the project, corrupted etc). And I did move some of them at some point. What could I do in that case? Also, most of the assets I use (buildings) are imported from Sketchup. I created them and I used the materials from Sketchup. Could that be something? link text

Product Version: UE 4.14
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asked May 09 '17 at 06:16 PM in Packaging & Deployment

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diego.chlp
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Hi Diego,

In your log it states The file '../../../../../../Users/Diego/Documents/GitHub/UOI/Content/UrbanCity/Textures/Buildings/building_06_n.uasset' contains unrecognizable data, check that it is of the expected type.

If you export models from sketchup they should work fine in the engine provided you aren't including anything extra. Take a look at that asset and make sure that it was exported/imported properly.

Cheers,

Ed

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answered May 17 '17 at 05:57 PM

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