I’ve tried the following but for some reason it’s not working
static ConstructorHelpers::FObjectFinder<UStaticMesh> CubeMeshAsset(TEXT("StaticMesh'Content/Geometry/Meshes/1M_Cube.1M_Cube'"));
While lauching Unreal the editor says: http://prntscr.com/f5xe2b
But the file is present here: http://prntscr.com/f5xeez
Thanks in advance.