Assertion failed: !bPostTickComponentUpdate
I can join the servers fine in play in editor and standalone but when I try to seamlessly travel to a new map with packaged build I get this weird crash message that points to paperflipbook component in the engine. My game is a paper2d project and has tons of flipbook components in the source so I'm not sure how I'd go about locating the flipbook that is causing this. Crash Error: https://pastebin.com/sMRgT9Vh
It only happens to Player 2. I have 4 different computers connecting to a listen server and the first client that travels to a new level crashes while the host, player 3 and 4 travel fine.
Sorry for the delay. Unfortunately, the project crashed on startup for me, so I was unable to complete the test. However, I noticed you are/were using several third-party plugins, which could be responsible for the issue that you're running into since we haven't seen it on our end yet.
Integrating third-party content always comes with the risk of triggering some issue with compatibility in terms of the engine. If you are able to recreate this issue in a project that has not used plugins, then I'll be glad to take another look. At this time, we are unable to take any further action on this.
Feel free to leave a comment to reopen the thread if you discover a repro case that we can test on our end in a clean project.
answered May 23 '17 at 02:46 PM
Sean L ♦♦ STAFF
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