Custom Lens Flare PostProcess Effect
So hello again, as I am starting to modify the Engine itself I am also wanting to add some new effects, the first one is a custom Lens flare, more precisely the Chapman Lens Flare. My problem is that I do not really know where to start integrating this as it seems like the Engine is not that expendable if it comes to Post Process Effects done in the Material Editor. So does someone here knows a method (either C++ or Material Editor, doesn't matters which one) for integrating this Lens Flare?
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