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Custom Lens Flare PostProcess Effect

So hello again, as I am starting to modify the Engine itself I am also wanting to add some new effects, the first one is a custom Lens flare, more precisely the Chapman Lens Flare. My problem is that I do not really know where to start integrating this as it seems like the Engine is not that expendable if it comes to Post Process Effects done in the Material Editor. So does someone here knows a method (either C++ or Material Editor, doesn't matters which one) for integrating this Lens Flare?

Greetings RRe36

Product Version: UE 4.14
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asked May 09 '17 at 08:08 PM in Rendering

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RRe36
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avatar image RRe36 May 16 '17 at 03:48 PM

http://john-chapman-graphics.blogspot.de/2013/02/pseudo-lens-flare.html Even if someone tells where to start integrating the code on this side it would already be helpful as I've never really done that kind of Engine Modification.

avatar image RRe36 Jun 04 '17 at 01:36 PM

Is there really no one who knows a good method for integrating this?

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