How do I set a jumping variable?
I have a variable IsJumping? for my state machines to enter a jump animation, but I'm not sure how to get it to recognize it.
asked May 09 '17 at 09:50 PM in Blueprint Scripting
Try get pawn owner>Get Movement Component>Is Falling and promote the last one to boolean variable
answered May 09 '17 at 10:10 PM
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