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How do I set a jumping variable?

I have a variable IsJumping? for my state machines to enter a jump animation, but I'm not sure how to get it to recognize it.

Product Version: UE 4.13
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asked May 09 '17 at 09:50 PM in Blueprint Scripting

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Try get pawn owner>Get Movement Component>Is Falling and promote the last one to boolean variable

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answered May 09 '17 at 10:10 PM

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avatar image zoesz Apr 04 '18 at 03:21 PM

hi, could you post a picture of your blueprints? i'm not sure how to follow, i can't seem to find "get movement component."

avatar image EvilCleric Apr 04 '18 at 03:23 PM

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Replace InAir for isJumping.

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