How do I set a jumping variable?

Try get pawn owner>Get Movement Component>Is Falling and promote the last one to boolean variable

I have a variable IsJumping? for my state machines to enter a jump animation, but I’m not sure how to get it to recognize it.

hi, could you post a picture of your blueprints? i’m not sure how to follow, i can’t seem to find “get movement component.”

Replace InAir for isJumping.