Model deformed as FBX, working as OBJ, help?
Hello there, so I've spent some time making a 3d model of a sword in 3ds max, but whenever I export it as FBX and then import it in Mudbox or Unreal Engine 4, the model is completely deformed. However if I export it as an OBJ and then import it in Mudbox, it works perfectly. Could anyone help me with this? I need it to work as FBX for UE4.
Here are some screenshots.
Model in 3ds max:
Model in Mudbox as FBX:
Thanks in advance for (hopefully) your help!
asked May 09 '17 at 10:10 PM in Everything Else
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