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Model deformed as FBX, working as OBJ, help?

Hello there, so I've spent some time making a 3d model of a sword in 3ds max, but whenever I export it as FBX and then import it in Mudbox or Unreal Engine 4, the model is completely deformed. However if I export it as an OBJ and then import it in Mudbox, it works perfectly. Could anyone help me with this? I need it to work as FBX for UE4.

Here are some screenshots.

Model in 3ds max:


Model in Mudbox as FBX:


Thanks in advance for (hopefully) your help!

Product Version: UE 4.15
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asked May 09 '17 at 10:10 PM in Everything Else

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avatar image LeFxGuy May 09 '17 at 10:19 PM

Did you try Reset XForm before exporting it to Mudbox? I guess your transform is just off.

avatar image Ghosk May 10 '17 at 11:10 AM

Thanks, that worked.

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