x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Model deformed as FBX, working as OBJ, help?

Hello there, so I've spent some time making a 3d model of a sword in 3ds max, but whenever I export it as FBX and then import it in Mudbox or Unreal Engine 4, the model is completely deformed. However if I export it as an OBJ and then import it in Mudbox, it works perfectly. Could anyone help me with this? I need it to work as FBX for UE4.

Here are some screenshots.

Model in 3ds max:

c00564be36

Model in Mudbox as FBX:

720ae1ea1d

Thanks in advance for (hopefully) your help!

Product Version: UE 4.15
Tags:
more ▼

asked May 09 '17 at 10:10 PM in Everything Else

avatar image

Ghosk
8 1 2 5

avatar image LeFxGuy May 09 '17 at 10:19 PM

Did you try Reset XForm before exporting it to Mudbox? I guess your transform is just off.

avatar image Ghosk May 10 '17 at 11:10 AM

Thanks, that worked.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question