[transform bone] Rotator axis flip
Hi! I'm having a bit of a headache scripting component rotation in UE.
Basically, I get that all the axis are clamped to -180,180. I also noticed that one axis sometimes flips another one 180 degrees, which is super annoying.
I'm trying to script my own IK solver and rotate a forearm bone. The problem is when I rotate my VR controlled wrist too much, the angle flips from -180 to 180. Normally you wouldn't notice - you'd think it's actually the same rotation - but since it's a character rig where the twist direction is, in fact, visible, I get a glitch where wrist rotation flips from -180 to 180, and I'm losing my head trying to fix it.
I'm using transform modify bone in animation blueprint.
I'd be very thankful for any help!
asked May 09 '17 at 10:32 PM in Blueprint Scripting
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