Custom depth working in editor, not ingame.

It seems like custom depth is working great for me while in editor mode, but just as I press Play it doesn’t impact my TPS character anymore.

Screenshot: http://i.imgur.com/6H1CuQa.jpg
1, in editor
2, in game

Thanks in advance for your help,
Helder

Im also looking for a solution to this. thanks

Something else I noticed, if I place the TPS character in the map as a static mesh, it also works perfectly. But as soon as clicking play, it looses the custom depth property. I’m wondering if there’s something in the model that resets this property to its default value.

I seem to have found a solution, here’s how:

Put this on your Characters blueprint Event Graph.

204351-capture.jpg

please mark this as answered if you’re satisfied with this solution.

Gotcha, just hit the green mark, right?