Static Mesh Nav Collision Not Saving Correctly

Hi,

There appears to be a bug with the nav mesh collision system inside a static mesh.

I have done this is a blank project in launcher version of UE 4.15

Reproduction steps:

  1. Open static mesh in editor
  2. Check “Is Dynamic Obstacle”
  3. Add a box collision under navigation
  4. Enter, Extent: 200, 200, 200, Offset: 50,50,50 then press enter
  5. Save asset
  6. No green box will appear
  7. Restart editor, and the nav box collision just created will not appear and the vector will be default 0,0,0 on both extent and offset

Let me know if you require any more information.

Cheers

Hey thejhNZ,

Thank you for your report. I have entered a bug report which you can track using the link below:

Have a great day

Hi - Thanks! It appears you referenced the wrong answerhub link in the issue?

Yup, thanks for that. I was looking at a couple other threads for comparison and grabbed the wrong link. Good catch!