How to store 'this' pointer to UBlueprintFunctionLibrary?
I created my
I'm using it from blueprints by creating an instance of that class with the construct object from class node. My question right now is: how do I store the
I managed to set a very generic
engineering wise is not the best you wanna do. anyhow, "this" pointer is of a specific class. you can make a function that take that type of pointer as input and assign it as to the private variable.
second way is that if your class has a static pointer of itself that will be initialized at creation. then in your blueprint library you can access that self reference ( this however is limited to one pointer per class since it's static )
answered May 10 '17 at 09:19 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here