Html5 unified behavior?

If this refers to the odd sizing and black borders issues, such as FullScreen button causing black bars on HTML5 Build - Platform & Builds - Epic Developer Community Forums, HTML5 full screen not working on some displays - Platform & Builds - Epic Developer Community Forums and HTML5 - Windowed on Black Screen - Rendering - Epic Developer Community Forums, those are fortunately known problems and a fix should be coming in UE 4.16!

Hello Epic,

i think html5 is a good platform to promote UE4 projects, but sadly it is broken and behaves different on every browser.

Problems i encounter at the moment:

  • Canvas doesn’t fill the absolute (don’t know how to express this ?) (in fullscreen mode it’s even worse)
  • Hitboxes of Widgetbuttons are offset to where the cursor is (to hit the button i have to move the cursor in an offset position).
  • 3D objects are offset to where the cursor is too (same behavior as above).

Maybe you could offer some ressources to this issue, because as i formerly wrote, html5 is a very good platform for promotion.

thx Epic - love UE4