Fatal Error

Hey guys,

after having made a mistake on my project which resulted in a ‘Fatal Error’ yesterday I decided to redo the project. Luckily, that wasn’t much work at the current state. However after running it in selected viewport it crashed again with the following output:

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00025580

UE4Editor-LeapMotion.dll!FPrivateLeapImage::Texture32FromLeapImage() [c:\ue4\engine\plugins\runtime\leapmotion\source\leapmotion\private\leapimage.cpp:129]
UE4Editor-LeapMotion.dll!ULeapController::InterfaceEventTick() [c:\ue4\engine\plugins\runtime\leapmotion\source\leapmotion\private\leapcontroller.cpp:626]
UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper< >() [c:\ue4\engine\source\runtime\engine\classes\gameframework\actor.h:3055]
UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() [c:\ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:763]
UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [c:\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:269]
UE4Editor-Engine.dll!TGraphTask::ExecuteTask() [c:\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [c:\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:954]
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilIdle() [c:\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:716]
UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [c:\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:555]
UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [c:\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1450]
UE4Editor-Engine.dll!UWorld::RunTickGroup() [c:\ue4\engine\source\runtime\engine\private\leveltick.cpp:758]
UE4Editor-Engine.dll!UWorld::Tick() [c:\ue4\engine\source\runtime\engine\private\leveltick.cpp:1384]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [c:\ue4\engine\source\editor\unrealed\private\editorengine.cpp:1630]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [c:\ue4\engine\source\editor\unrealed\private\unrealedengine.cpp:391]
UE4Editor.exe!FEngineLoop::Tick() [c:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3025]
UE4Editor.exe!GuardedMain() [c:\ue4\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor.exe!GuardedMainWrapper() [c:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor.exe!WinMain() [c:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
KERNEL32.DLL!0x00000000BD722774
ntdll.dll!0x00000000BDAE0D61
ntdll.dll!0x00000000BDAE0D61

Used Plugins:
OceanPlugin ([Community Project] WIP Weather & Ocean Water Shader - Game Development - Unreal Engine Forums) latestbranch fom TKMaster
LeapMotion

Also I used the source build without any changes to the source code.

I’m happy about any tip!

Thanks