x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Cross-Compiling for Linux on 4.15 gives errors

I did follow all of the steps for setting the clang and global vars from https://docs.unrealengine.com/latest/INT/Platforms/Linux/GettingStarted/ but I get 2 errors which I'm not sure how to fix.

First:

 BootstrapPackagedGame.h(5,10): fatal error : 'windows.h' file not found

Second:

 .../CrossCompilerTool/Development/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp.o: In function `FOpenGLFrontend::PrecompileShader(FShaderCompilerOutput&, FShaderCompilerInput const&, char const*, GLSLVersion, EHlslShaderFrequency)':
 ...\ShaderFormatOpenGL\Private/OpenGLShaderCompiler.cpp:1158: undefined reference to `glCreateShader'
 ...\ShaderFormatOpenGL\Private/OpenGLShaderCompiler.cpp:1161: undefined reference to `glShaderSource'
 ...\ShaderFormatOpenGL\Private/OpenGLShaderCompiler.cpp:1165: undefined reference to `glCompileShader'
 ...\ShaderFormatOpenGL\Private/OpenGLShaderCompiler.cpp:1168: undefined reference to `glGetShaderiv'
 ...\ShaderFormatOpenGL\Private/OpenGLShaderCompiler.cpp:1183: undefined reference to `glGetShaderiv'
 ...\ShaderFormatOpenGL\Private/OpenGLShaderCompiler.cpp:1192: undefined reference to `glGetShaderInfoLog'
 ...\ShaderFormatOpenGL\Private/OpenGLShaderCompiler.cpp:1220: undefined reference to `glDeleteShader'

I've found another person with the same issue https://answers.unrealengine.com/questions/558372/build-for-linux-on-windows-in-414.html but their solution was... using Windows 7 instead of Windows 10.

I'm using:

  • Windows 10

  • Visual Studio 2015

  • Unreal Engine 4.15

  • v8_clang-3.9.0-centos7

Product Version: UE 4.15
Tags:
more ▼

asked May 10 '17 at 04:31 PM in C++ Programming

avatar image

Rezental
88 5 10 18

avatar image vikinghelmet99 May 18 '17 at 12:46 PM

I'm having the exact same issue on Windows 7; so I'm pretty sure that isn't the same problem. UE4.15.2.

avatar image Rasoul May 22 '17 at 10:43 PM

I'm having the same issue on windows 10. Did you find the solution to the problem?

avatar image Elvince Jun 06 '17 at 06:46 PM

Do someone find the solution?

avatar image aspartamed Jun 14 '17 at 11:45 AM

I am having the same issue on windows 10 with UE4.15.3 anyone find a resolution?

avatar image aspartamed Jun 15 '17 at 05:55 PM

I tried this with windows 10, windows 7 Unreal 4.14, 4.15, studio 2015, and sutdio 2017

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question