Blueprint help university deadline today

I have a university deadline today how can i make it so that the player with the most respawns loses the game , like a text box displays saying player 1 wins or player 2 etc
here is a sceeenshot of my blueprints related to projectile collision causing player to respawn : http://i.imgur.com/VNnT7nt.png

any help will be greatly appreciated as i need to submit it today before i leave university and i only have a few hours till i have to leave.

i am using 4.8.3 btw if that makes a difference (because crashes when i try upgrading )

Try this:

1.) Create a variable called health and respawn for each player.
2.) Each time the player is hit reduce the health.
3.) Using event tick check if the health is at zero and if true set simulate physics to mimic death animation.
4.) After simulating physics, using a set method to increase the respawn variable by 1.
Now this is where i’m not too sure. I don’t know if you know how to save variables and then load them but if you do because i don’t then carry on.
5.) Save the respawn variable.
6.) Spawn a new character at the dead characters location.
7.) Destroy the dead character.
8.) Posess the new character.
9.) Use an event tick in the level blueprint to receive each players respawn count.
10.) At the end of the game compare the players respawns and use a branch node to determine the winner.
And don’t forget to load the saved respawn using an event begin play node in the character blueprint otherwise your characters will always have a default value for the respawn variable.

I have not tested this by the way and since you are low on time it would be a risk doing all this and it ends up not working but its entirely up to you.