I had a few questions about lightmass and the lightmaps it generates, any help even just pointing me in the right direction would be helpful, thanks in advance!
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What is the difference between HQ and LQ lightmaps, when does each get used?
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What specific information is packed in the R,G,B,A of a lightmap texture?
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What is the difference between a Lightmap and a SkyOcclusion that is generated, any special considerations here?