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How can I set Static Mesh to (None) with c++?

I have tried it many ways, but nothing seems to work. Here's the example from the editor, so I'm guessing it's clearly possible.

alt text

SetStaticMesh() works for Setting up the meshes haha, but is there a way to do this?

alt text

And then finally to get a thing i want, looks like this :

![alt text][3]

I really want to do this through code, any ideas? I think I've tried anything, but i still can't set it to "None" like i want. Thanks in advance to anyone willing to solve this mystery to me :D

Product Version: UE 4.15
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asked May 10 '17 at 07:14 PM in C++ Programming

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Giliath
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avatar image Giliath May 10 '17 at 07:43 PM

Feel free to ask me about any details :)

Currently I'm using " Mesh->SetVisibility(false); " but not sure if that does affect performances :S

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