I think I’ve found a bug when I try to use a mesh with tessellation in a particle system.
Repro steps:
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Create material, set its tessellation to Flat and compile it.
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Assign the material to a mesh
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Create new particle system, and use the mesh
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Duplicate the particle emitter
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Delete the mesh data of any of those particle emitters inside the particle system
Immediately we get the next log errors. Once this happens, you’re no longer able to use a tessellated mesh in any particle system, even after deleting all the assets.
LogShaderCompilers:Warning: Failed to compile Material /Engine/Transient.PreviewMaterial_1 for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: HitProxyVertexShader.usf(27,3-34): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
LogTemp:Display: Finished compile of shader map 0x000001D684807C80
LogTemp:Display: Shader map NewMaterial complete, GameThreadShaderMap 0x000001D684807C80, marking material NewMaterial as finished
LogTemp:Display: Marking material as finished 0x000001D699C6B700
LogShaderCompilers:Warning: Failed to compile Material /Game/FirstPersonBP/NewMaterial.NewMaterial for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: ShadowDepthVertexShader.usf(124,2-33): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
LogShaderCompilers:Warning: HitProxyVertexShader.usf(27,3-34): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
LogShaderCompilers:Warning: LightMapDensityShader.usf(23,3-34): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
LogShaderCompilers:Warning: VelocityShader.usf(49,3-34): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
LogShaderCompilers:Warning: BasePassVertexCommon.usf(30,3-34): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
LogShaderCompilers:Warning: DepthOnlyVertexShader.usf(30,3-34): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
LogShaderCompilers:Warning: DebugViewModeVertexShader.usf(18,3-34): err0r X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
MaterialEditorStats:Error: Error [SM5] ShadowDepthVertexShader.usf(124,2-33): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
MaterialEditorStats:Error: Error [SM5] HitProxyVertexShader.usf(27,3-34): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
MaterialEditorStats:Error: Error [SM5] LightMapDensityShader.usf(23,3-34): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
MaterialEditorStats:Error: Error [SM5] VelocityShader.usf(49,3-34): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
MaterialEditorStats:Error: Error [SM5] BasePassVertexCommon.usf(30,3-34): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
MaterialEditorStats:Error: Error [SM5] DepthOnlyVertexShader.usf(30,3-34): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'
MaterialEditorStats:Error: Error [SM5] DebugViewModeVertexShader.usf(18,3-34): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'