Failing to generate project files C++

Hi, i`m trying to open an old project that i used on Unreal 4.13, but this error in the image keeps appearing

137516-dll+problem.png

When i click yes it fails to rebuild them and ask me to rebuild them manually, so i click in the uproject file, click on Generate Visual Studio Project Files and them it gives me this error:

Running C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“Y:/JOBS/_JP/BIKE/PROJECTS/UNREAL/BIKE_VOADORA3/BIKE_VOADORA3.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
UnrealBuildTool Exception: System.IO.FileLoadException: Could not load file or assembly ‘file:///Y:\JOBS_JP\BIKE\PROJECTS\UNREAL\BIKE_VOADORA3\Intermediate\Build\BuildRules\BIKE_VOADORA3ModuleRules.dll’ or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: ‘file:///Y:\JOBS_JP\BIKE\PROJECTS\UNREAL\BIKE_VOADORA3\Intermediate\Build\BuildRules\BIKE_VOADORA3ModuleRules.dll’ —> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See <loadFromRemoteSources> Element | Microsoft Docs for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, List1 SourceFileNames, List1 ReferencedAssembies, List1 PreprocessorDefines, Boolean TreatWarningsAsErrors) at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List1 SourceFileNames, List1 ReferencedAssembies, List1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
at UnrealBuildTool.RulesAssembly…ctor(IReadOnlyList1 Plugins, List1 ModuleFiles, List1 TargetFiles, Dictionary2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(List1 AllGames, ProjectFile& EngineProject, Dictionary2& GameProjects, Dictionary2& ProgramProjects, HashSet1& TemplateGameProjects, HashSet`1& SampleGameProjects)
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String[] Arguments)
at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)

Can anybody help me?

Make sure VisualStudio is closed.

In your project folder, delete the .vs, Binaries, DerivedDataCache, Intermediate, and Saved folders.

Now right-click on the .uproject file and Generate Visual Studio Project Files.

It should process for a bit; when it’s done open your project, let it load, and then compile.