Rotate particle systems?

Right now I have a top down space shooter that I’m making, and im attempting to make engine trails, using the particle system.

I’m having an issue where no matter which way the ship turns, the particle system is always rotated in the same position. The particle for the engine isn’t a sphere so this is an issue, as it being an irregular shape you notice when you turn sideways.

I’ve tried setting the relative and world location of the particle to that of the character pawn, but it doesn’t seem to change anything.

I’ve also tried the checkbox in the “required” section of the particle generator, it doesn’t change either world or relative set rotation to work for the particle system in the ship’s blueprint.

I appreciate any and all help, thanks for reading!

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In particle system set Use Local Space to true. It will lock particles transforms to emitter location/rotation.

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perfect solution. thanks

it’s work, Thanks!