Perforce Sync not refreshing properties in Content browser and scene
we managed to set up perforce to work with Unreal Engine 4 and as it seems, we got mostly everything right. The Source Control of the Editor successfully connects to the perforce server and we are able to commit and checkout things inside the content browser. All connected clients also get feedback about the current status of assets (whether they are checked out or not). Unfortunately, we do have some issues with the Syncing of changed assets. For example, client A checks out a material and changes it's color. Client B wants to work with that material as well, sees, that it's already checked out and thus waits for client A's commit. Afterwards Client B syncs the material (the exclamation mark disappears) and is now thinking, that he sees the correct, current version of said material. Unfortunately, the Material changes aren't yet propagated to his content browser. If, for example, the diffuse color was changed from green to white, the material in the content browser of Client B after synching is still green. He needs to close and reopen the whole edior to see the correct version of the material with the now white diffuse color.
Is this really how it is supposed to be? Are we missing any point?
Thanks and best regards
asked Jun 23 '14 at 08:34 AM in Bug Reports
This looks to be something we've overlooked, so I'll file an issue to get it addressed. We would want to re-generate the thumbnail for the asset in question.
answered Jun 23 '14 at 08:47 AM
Tom Sarkanen STAFF
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