Curious behaviour with character mesh rotation

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So my issue is that I have rotated my mesh to face the front of the character as noted by the by vector in the character editor. when I save and finish the mesh is not rotated in the world editor as seen with the blue vector. In game I am looking through my shoulder. why is this?

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Figured it out the rotation is hidden in a menu in the map editor under details lol. Though its kinda weird that the rotation in the editor view port doesn’t work.