FBX format

I’m trying to create LODs using the FBX sdk and I’m a bit unsure how I should structure my FBX with regards to collisions. My questions is whether this is the correct structure? When I exported the one in the content examples, it did not have any grouping or collisions. It is not that easy to suck it and see so to speak, just kind of looking for guidance.

The picture is what is created when I load the FBX into Maya LT.

137589-lod_maya.png

this is what it looks like when I import the exported content example LOD into maya…

137590-lod_maya_export.png

Looks like this is what I need to do, it works with UHierarchicalInstancedStaticMeshComponent.

137686-lod_maya_export_sol.png

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