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How do you pan a texture used with local aligned texture node

Hi,

I want to use the local Aligned Texture node to override UV's on a character, but I can't see a way of being able to manipulate the panning or tiling of this texture, as it's a texture object not a texture sample?

I'm sure there is a way of making this work as a texture sample so I can then manipulate it? But I don't know how to do it

Any help would be great

Thanks

Aaron

Product Version: UE 4.15
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asked May 11 '17 at 09:03 AM in Using UE4

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AaronVFX
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3 answers: sort voted first

You change tiling by dividing/multiplying the position, disregarding if it is world or local position. You can do panning by adding time to one of position components.

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answered May 11 '17 at 01:09 PM

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Deathrey
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Only one way I see is to create another function for that.

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answered May 11 '17 at 09:15 AM

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redbox
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avatar image AaronVFX May 11 '17 at 09:22 AM

Ah ok, I was hoping it was going to something simple that I'd missed.

In UE3 I used to subtract the local position from the world position, that worked, I guess I could just do that again.

It's been awhile since I've used Unreal, so I'm a little rusty

Thanks Redbox

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Thanks,

In the end I ditch the local aligned texture function, and I used world aligned texture instead, then plugged the local position into the world position, that seemed to work.

Then as Deathrey put, I just multiplied, or added in my case the position over time

Cheers

aaron

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answered May 11 '17 at 03:10 PM

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AaronVFX
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