How do you set the collision of a skeletal mesh?

When creating a static mesh it seems that I only need to double click the actor and go to the top right type in collision and set it tio complex or simple or what not…
But a skeletal Mesh opens up in Persona…Where do I set collision for it??

I still haven’t seemed to find It…does anyone have any idea??

A skeletal mesh will have a physics asset associated with it. In Persona under the details panel you should see a Physics Asset. If you press the magnifying glass it will take you to the content browser where the physics asset can be double clicked. This will open up PhAT which will allow you to add collision.

Here are some video tutorials on using PhAT:
https://www.youtube.com/watch?v=10j4jn4VXxA&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE&index=5

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Excellent. Thank you very much!!! :slight_smile: