Reimporting a static mesh (FBX) which has "SOCKET_"s causes duplicate sockets of the same name to appear.
Our workaround is a little complicated than most as we have custom socket classes to contend with, so we have to ensure a new socket gets created of the correct type (incase the old one is outdated).
In StaticMeshEdit's RestoreExistingMeshData before calling NewMesh->Sockets.Add(...) Loop through all the NewMesh sockets' for a match, if found: CopyPropertiesForUnrelatedObjects from existing to new (but preserve new's transformation information) and then skip the Add call.
asked May 11 '17 at 12:26 PM in Bug Reports
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