Randomized Traps in Specific Places

Hello, I want to create a program that puts either traps or just a normal floor behind the door in here.
What do I need to search to find out what can help me?

I’m thinking of having 3 different traps and at least 1 door that does not have any trap behind it. The player must guess which door could does not have a trap behind it.

This seems to be an implementation question, not an engine related question. Your best bet would be to ask this question in the forums. However to get you started.

You are going to want to either create a single blueprint which creates all the doors, with the randomization of the traps, or create a single blueprint which is the door, the 3 traps and the empty space, and call into the game mode to randomly determine which door you should have.

btw is this the short version, if this has answered your question, please mark this as answered. if you have more questions please start a thread in the forums for game design implementation answers,