I can't set Float to 0 with a +0.2 Timer
unless you have a branch somewhere to the right on your screenshot, with a 'Set Actor Tick Enabled' set to false, your 'Forward thrust Recharge' will be set to 1 every frame. So at one point the flaot actually is 0, but not when you look it up ;)
You should set your timer count to 0, not Forward thrust recharge. It might be even more efficient to stick a branch directly on the event tick with a condition asking if time count >= 1 and set timer count to 1 if it's true. This way it won't calculate and set the other varialbes after that.
answered May 11 '17 at 11:18 PM
dont u just have to set the variable to 0 at some point?
answered May 11 '17 at 09:36 PM
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