Using a rendertarget makes my graphic driver crash. But only in baked game not in editor.
Hi. i have a random crash and have run out of ways to try to debug it. It looks like it has to do with a rendertarget i am using. I only get the crash in a baked game never in the editor.
I am running it in vr and all of a sudden everything freezes. Sometimes i can use it for a few minutes and sometimes just a few seconds. It looks to be related to my foliage but i cant confirm that to 100%.
I have tested on different drivers and different PCs with the same result.
The only info i get from the log is: LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
Any update to the reproduction process?
I've attempted your steps, but was unable to get the crash to occur. If you do manage to isolate a solid repro case for the crash we can reopen this issue and continue with the reporting process.
answered Jun 29 '17 at 07:14 PM
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