How can I have a lineTrace go into one side of a sphere, and out the other?
I'm trying to make a mechanic where you can point a laser into a sphere; as soon as it touches the surface, the laser "breaks" so that it goes through the center of the sphere, and out the other end.
It doesn't matter the angle of entry into the sphere; within the sphere, the laser starts where it initially hit, goes through the center, and out the other end, as a diameter.
I'm very new to this and Honestly, I have no idea how to do it, or what my possibilities are.
I'm guessing the initial line Trace dies when it touches the sphere, and the sphere spawns a new line trace at that location, going through the center and out the other end towards whatever it's going to touch in the world?
All guess work, Any help would be much appreciated.
asked May 12 '17 at 03:28 AM in Blueprint Scripting
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