Why Do Certain Game Values Change - When Cooked Down To Mobile?
After doing several mobile cook downs recently, I've noticed that certain values do not transfer over consistently to the phone.
For example, the characters jump height is slightly less.... doors open/close much faster than they should (even using delta time on interps) It seems some values are exaggerated while others are weakened.
This project runs brilliantly during editor testing.. but I can't seem to get the same consistency during the phone conversion (cook down). Any help or ideas as to why this might happen would be greatly appreciated. Thanks
We haven't heard from you in a while, vicecore. Are you still experiencing this issue? If so, what were the results of testing what I mentioned? In the meantime, I'll be marking this issue as resolved for tracking purposes.
answered Jun 02 '17 at 07:22 PM
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