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Set pawn control rotation back to true snaps camera

Hi there, how would I stop the pawn control rotation snapping the camera? I have this animation playing where, once triggered I disable movement and the pawn control rotation of the player. Once the animation finishes it sets these back to true but once set back to true, the camera snaps and I think it's the pawn control rotation being set to true that is doing this, is there anyway to stop it? Thanks!

Product Version: UE 4.15
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asked May 12 '17 at 12:02 PM in Blueprint Scripting

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uklkay
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Use the animgraph. When you transition from one animation to another, you can define the blend parameters

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answered May 12 '17 at 06:03 PM

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OptimisticMonkey
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