lock character to HMD

Is there an option to lock the character to HMD?

Currently Lock to HMD option is only available for the character’s camera. So when the player moves in real world, only the camera is moving along with it, and the player character stays at the same point.

Is there a way to set the character to follow the position of HMD?

Had this same problem, ended up switching to using Pawn instead of Character for VR, but that might not work for you depending on your specific project.

Alternatively you could add a node to the Tick event in Player Character that got the X and Y (ignore the Z because it would probably push the capsule component through the floor) co-ordinates of the player camera manager and set the location of the capsule.

Have you succeeded in using a collision capsule in your pawn? Is the capsule moving when you move in real world?

As for setting the capsule position in character event tick, I have tried it but it’s not working, the capsule doesn’t move - it’s probably locked to the character position.

The main reason why I want this is to have the collision capsule move with the HMD position, so that I can use both positional tracking and thumbsticks to move the character.

In this post there some other options are investigated, but non of them works.

It would be nice if we had this functionality supported natively in UE.