HUD on Object

Hey guys, we’re creating something similar to the fallout 3 HUD, would the best way to archive, to be using the render to texture on specific UV on the mesh to somewhere else on the map where the HUD was being calculated?

is there any tutorials available that show this feature?

Thanks :slight_smile:

Wait for the 4.5 update. It’ll have an option to draw on canvases (as you do in regular HUDs). The catch is that you can use this canvas as a texture in your materials that can be used on meshes. There is a code implementation but it’s a bit complicated; Google it if you’re interested.