I’m trying to generate capsule colliders for my procedural assets and merge them with the ‘Merge Physics Data’ option. This feature detects colliders within static meshes, but not from e.g. added ‘Add Capsule Collision’ collision component. This is the first thing that I’d like to suggest as a feature request / bug report.
The second thing: My workaround for that is to create a tiny triangle mesh with simple capsule collider, and then use it for collision generation, instead of the non-working ‘Add Capsule Collision’. Then the Merge Actors tool detects the collision, but it doesn’t respect its scale.
On the left there is a correctly generated collision, on the right is what it looks like after merging:
I’ve created a simple demo repro project showing the issue:
[SIMPLE DEMO PROJECT][2]
Thanks!