CameraAnim translation restricted for FPS camera - BUG?

Hi,

I’m unsure if this is a bug!

I currently have a FPS camera setup, I’ve also imported a Camera Animation from Maya into a CameraAnim matinee asset. When playing this CameraAnim via PlayerController->ClientPlayCameraAnim() the full translation movement of the camera animation doesn’t take effect on the FPS camera. I’ve also tried testing this in blueprint with the same result.

When previewing the CameraAnim by clicking the tiny camera icon on the Export_Cam track in the CameraAnim asset I can clearly see that the translation should be playing out in full, but when applying this to my character’s FPS camera the translation movement is minimal.

Is there an option I need to switch to play out the full translation movement of the animation? The rotation of the camera animation is completely fine btw.

Thanks,

Jon