Multiplayer Parkour

Hey, I have made a parkour system and I want to make it compatible with multiplayer. Is there a way of just choosing the multiplayer(client) character blueprint ? Or something simple like that please. I have tried to make all my variables Replicated, but no result :frowning: Please help me.

What issues are you currently having? What isn’t replicating?

Thanks for the reply :slight_smile: My issue : Client don’t replicate movements(up,down, grab, ect…) and it don’t replicate animations for the server or other clients.

have you double checked that replicate is checked on everything?

In Replication, when I select replicated, do I have to choose the replication condition ? If yes what Replication condition should I select please.

Every thing is replicated, but it don’t work :frowning: